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Old 29-11-2018, 21:56   #2251
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Re: Beta Test / Technical

I think I've found a bug (gasp!) in v4.8.8 (Win10). I've been cleaning up a bunch of old tracks in preparation for posting them on the internet. Bringing up a track's properties, selecting a point (not at the beginning or end) & clicking Split, is supposed to split the track into 2 tracks at that selected point, & that point is supposed to then show up in both remaining tracks.

What I'm seeing is that my tracks are being split at the next point, not the point selected. Can anyone else duplicate this? Or has my computer been sniffing too many protons?

Also, after splitting a track, it shows up in the Route & Mark Manager as Name_A and Name_B. In the R&MM, the Name_A is selected (grey bar) but in fact, the Name_B track is the one in the Track Properties box (which has annoyingly now relocated itself to the middle of the screen). This lack of synchronization between the R&MM & what's displaying in the Track Properties probably doesn't qualify as a bug, but newbies will probably be a bit confused. Personally, I'd rather have _A be selected & displayed.

I have a host of smaller issues with the whole Route & Mark Manager sub-system, mostly regarding sizes & positions of columns & dialogs, but they're more cosmetic & arguably feature requests at this point, since I haven't seen any specs on how it's supposed to work.
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Old 30-11-2018, 02:20   #2252
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Re: Beta Test / Technical

Waypoint sort order changes at slightest excuse.

OK, I'd like to elevate this one to Bug status, because it's so darn annoying! Like many folks, I annotate our charts with waypoints, to mark anchorages, shallows, reefs, whatever. And I publish these for others cruising out here in SE Asia. I've got a long string of waypoints I'm editing, so I place a My Ship mark at one end of the string, bring up the Route & Mark Manager (R&MM), go to the Waypoints Tab, sort by Distance from Own Ship, & bang, there are my waypoints all in the order I want to deal with them in! Wonderful!

Select the first one, click Center View (or even just opening the waypoint for editing) and … The sort order goes back to Waypoint Name!?! WHY?!? Now I have to re-sort or go groveling through a gazillion waypoints to find the next one to be edited!

There's already a feature request to address UI issues, including preservation of dialog box location, sizing, column sizing, and sort order, but that's to remember them from run to run. There's no reason the R&MM should override my sort order preference just because I've opened a waypoint (or centered the display on a waypoint). How wude!

Should I write this up in Flyspray? Or ???
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Old 30-11-2018, 07:33   #2253
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Re: Beta Test / Technical

Jon...


Thanks for the feedback.


Yes, Flyspray is a good idea. Verbose Flyspray reports are good. And it is a good time to do it now.....


Thanks
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Old 30-11-2018, 18:23   #2254
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Re: Beta Test / Technical

Thanks, Dave! I've now added:
FS#2433 - Split Track is splitting in the wrong place and
FS#2434 - Route & Mark Manager: Waypoint sort-order resets when waypoint is opened
Note that when I tried to save the 2nd bug, I got a pop-up saying
"There's a similar bug, do you want to " [OK] [Cancel]
That is, it didn't explain what my options were, or what the similar bug was (or how it knew, which is pretty sophisticated).
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Old 01-12-2018, 14:06   #2255
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Re: Beta Test / Technical

I am compiling opencpn on fedora 28 and had a problem with cmake finding gtk2
in /usr/lib64/libgtk-x11-2.0.so but I wanted to compile with gtk3

can I pass a string to cmake so it will use gtk3

I cheated and renamed the file temporarily.
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Old 02-12-2018, 06:07   #2256
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Re: Beta Test / Technical

Quote:
Originally Posted by oystercatcher View Post
I am compiling opencpn on fedora 28 and had a problem with cmake finding gtk2
in /usr/lib64/libgtk-x11-2.0.so but I wanted to compile with gtk3

can I pass a string to cmake so it will use gtk3

I cheated and renamed the file temporarily.
Did you build wxWidgets yourself? I think wxWidgets is what is requiring a particular version of gtk. And wxWidgets can be built for either 2 or 3. So check there first. I don't think OpenCPN directly requests gtk but wxWidgets does.
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Old 05-12-2018, 11:58   #2257
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Re: Beta Test / Technical

I opened a bug report on fedora. There might be an issue with wxwidgets and the latest gcc-g++



There is a similar issue with compiling gnuradio
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Old 07-12-2018, 03:15   #2258
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Re: Beta Test / Technical

Hi,
please also note the discussion in https://github.com/OpenCPN/OpenCPN/issues/1167,
basically boiling down to that it might make sense to stay at gtk2 for now.


BTW, could you post a link to the fedora bug?
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Old 07-12-2018, 03:17   #2259
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Re: Beta Test / Technical

Travis builds... is it possible to use (i. e., test) the artifacts built by travis when you make a github PR?
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Old 07-12-2018, 04:16   #2260
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Re: Beta Test / Technical

Quote:
Originally Posted by oystercatcher View Post
I am compiling opencpn on fedora 28 and had a problem with cmake finding gtk2
in /usr/lib64/libgtk-x11-2.0.so but I wanted to compile with gtk3

can I pass a string to cmake so it will use gtk3

IIRC, the gtk version used is governed by wx-config. The actual version of wx-config used is configured using alternatives(8) on fedora.
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Old 07-12-2018, 08:03   #2261
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Re: Beta Test / Technical

Quote:
Originally Posted by Jon Hacking View Post
Thanks, Dave! I've now added:
FS#2433 - Split Track is splitting in the wrong place and
FS#2434 - Route & Mark Manager: Waypoint sort-order resets when waypoint is opened
Note that when I tried to save the 2nd bug, I got a pop-up saying
"There's a similar bug, do you want to " [OK] [Cancel]
That is, it didn't explain what my options were, or what the similar bug was (or how it knew, which is pretty sophisticated).

I also find the re-sorting of the waypoints a bit annoying, as well as the re-centering of the route properties. So I looked into it, solution is rather simple. It is in https://github.com/douwefokkema/OpenCPN/tree/master

I think it should be tested by someone else as well, before I do a pull request.
This master has also the glFinish() removed, with me O does not run with the glFinish() (Intel 3000 Graphics).



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Old 11-12-2018, 05:17   #2262
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Re: Beta Test / Technical

Something that has been "bugging" me is related to the Windows installer. If the installer finds the same version stored in the registry it insists on updating the existing install. It will not give the option to make a parallel install. Also, the installer ignores the command line option /D=folder_name which would be the simplest way to achieve the desired result. Does anyone know enough about the arcane installer language to make it always honor the command line /D= option regardless of what is in the registry?
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Old 14-12-2018, 09:48   #2263
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Re: Beta Test / Technical

My android version of Opencpn is buging and closing as soon as I try to touch the scrren. It is a paid version and was working OK until a few days ago. The cache was clean out without success; what could be the cause of it?
Thanks for help.
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Old 14-12-2018, 22:41   #2264
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Re: Beta Test / Technical

I recently downloaded & installed the Simrad/B&G/Lowrance radar plugin on Win10. The installation failed with a cryptic message (about not being able to write to the install file?). I checked the permissions on the plugin .exe file & found that "registered users" did not have write permissions. When I modified the permissions to give registered users write permission (which also turns on Modify permission) then the install worked. Suggest that the install file have its permissions modified, as others may not know how to fix this themselves (we can't all be geeks).
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Old 15-12-2018, 15:35   #2265
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Re: Beta Test / Technical

Quote:
Originally Posted by P_Dub View Post
My android version of Opencpn is buging and closing as soon as I try to touch the scrren. It is a paid version and was working OK until a few days ago. The cache was clean out without success; what could be the cause of it?
Thanks for help.
I found most likely the reason for it, it is due to a to large amount of tide stations in the Tc data file. Although I have lots of memory, it has its limit.
Probably in a future version you can overcome that.
Thanks.
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