Someone who can warp in a 67 foot single
would be a good start
Says (to me) Skipper
has confidence and has been willing to learn. To me an indicator of only good things.
(As crew) I want
a Skipper I can have confidence in. And I want a Skipper to have confidence in me.
It's how we both get there that to me makes a good Skipper - and on that relationship the Skipper is in the driving seat.
Skipper needs to understand that his (or her
) crew are made and do not arrive perfectly formed.
I may know my way around boats enough to raise sails
or to drop an anchor
on my foot
- but when I get onboard a new (to me) boat I don't know how to do anything. let alone well and certainly not how the Skipper wants things done.
Hell, I could work most things out given time, but I would prefer to learn how things are already done onboard so I can become a part of the team...........but for that I don't want to use only ESP
So I do need to be told WTF is expected from me - preferably well in advance so I can get my head
around things, rather than have 5 seconds.
Initially also a trade
off between helping and being in the way
Good Skipper understands this is a temporary blip along the way to clockwork crew and therefore is encouraging to new crew to muck in.
A good crew member
is a part of a team (whether that is a team of 2 or 20), takes time to run like clockwork where each compliments and enhances the other, and which in practice also involves moving around the boat in a way that avoids conflicting. and also to learn how communication is made onboard. both verbally and with hand signals. frequency as well as content
Skipper helping this process saves time - rather than the team developing in spite of the Skipper, not because of.
For some things some Crew do need explaining more than once
not to say that I can't drop an anchor
, but until I get familiar with the boat (and the Skipper / helm) I will be more deliberate (aka slower!) to both avoid self injury and also avoid damage to the boat. I can always do quick and brute force, just on your boat I don't yet know how much of those is good........
Therefore Good Skipper hands out tasks according to abilities (both proven and those assessed as within reach of known capability - not just to claimed or hoped for ability), and where a familiarisation is part of the drill then allows for the new crew to not be so efficient as they will be.
You can get excited all you want about me not being quick enough in tacking, but I will still have all my fingers
and odds are you will still have all your winch
..........but if you hadn't allowed for the possibility of new crew making a horlicks
then in my book anything we hit is down to you
Not to say that if a Supertanker was bearing down on us I wouldn't be risking a few fingers more than usual
Also a good Skipper will expect that crew will not be perfect 100% of the time. and that sometimes 80% is ok, even if not always. You work with what you have, not what you would like. So if a crew member's ability turns out to be limited then a good Skipper gives them only appropriate tasks within abilities.
Some of us
have a book of Knots that is rather on the thin side
but have still never lost
a Fender overboard
. or a towed dinghy
. You can explain to me all you like how to do a sheepshank granny knot
with the rabbit going in the hole - but it won't sink in. It's called Knotphobia and is a medical
disorder - criticism of the sufferor is therefore racist
And the names of things may not always be on the tip of the tongue, when it is you doing the fiddling at the mast
step the names of the pieces of string don't always matter.
Skipper avoiding bump into continents is useful. and finding them is also nice
If Skipper is a nice chap (or a chappess) then a bonus
Have spent half my life working with and for folks I didn't personally like greatly. and the other half with folk I wouldn't piss on if on fire
But nonetheless have no problem working with most. Out of choice though pleasant is nice