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Old 03-12-2015, 00:21   #1
bcn
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Join Date: May 2011
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Re: Ocpn-Draw and Boundary

Quote:
Originally Posted by jongough View Post
Hubert,
Do you get the issue with the boundary point properties in both opengl and non-opengl? I have tried running a virtualbox win7 environment at 1920x1400, 3200x 1200 & 4200x1200 and have not seen the issue you are getting.

With the line styles, again, is the issue under both opengl and non-opengl?

Jon
Jon,

no difference here between OpenGL On/Off.

With the line styles you got me wrong: this works correctly. Just for distinguishing between solid and dotted one have to zoom in a lot. With a standard zoom one does not see any difference. Case of the hi-res...

Hubert
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Old 03-12-2015, 12:54   #2
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Re: Ocpn-Draw and Boundary

Hubert,
For non-opengl I am using the default wxWidgets wxPENSTYLE's (wxPENSTYLE_SOLID, wxPENSTYLE_DOT, wxPENSTYLE_LONG_DASH, etc), so if they are too small, that is the implementation in the underlying widgets. For opengl I specify the stipple to use (same as OCPN does). I am not sure if I can detect 'high res' and therefore increase the size of the dots and dashes. We would need the underlying PPI (pixels per inch)/DPI. Does standard OCPN display these types of objects OK on the high res screen?

Jon

Quote:
Originally Posted by bcn View Post
Jon,

no difference here between OpenGL On/Off.

With the line styles you got me wrong: this works correctly. Just for distinguishing between solid and dotted one have to zoom in a lot. With a standard zoom one does not see any difference. Case of the hi-res...

Hubert
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Old 03-12-2015, 13:10   #3
bcn
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Re: Ocpn-Draw and Boundary

Jon,

I think that's not an issue - will try to check tomorrow with other OCPN objects.

When one is using a hi-res display these are observations that come along.

Smaller screens with hi-res have all this burdens or surprises - Dave will know from the Android zoo.

Hubert
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