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Old 02-03-2013, 16:50   #31
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Re: celestial navigation plugin redux

Hi Rick

OS = Windows Vista
Plugin DLL from Pavel (a few posts before)
and the three files from Pavel in subdirectory (see also a few posts before)

up to now it works fine.

@Pavel
would it possible to save the sights

Hartmut
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Old 02-03-2013, 19:43   #32
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Re: celestial navigation plugin redux

hartmut,

pavel compiled the plugin on windows and fixed 1 line of code to make it work on windows, I am the author. As for saving sights.. it would be possible to do most anything, I just haven't gotten around to it.

Have you been able to use the plugin? I did not get feedback from anyone saying it works, so it would be nice if you could give me some details of experience.
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Old 02-03-2013, 22:22   #33
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Boat_alexandra,
so my thanks are going also to for such a great plugin.
Yes it works without any problems. At the moment i am testing with a smal plasticsextant because my real sextant is a few hundred miles away on my boat.
Also with some exercises out of scoolbooks it seems to be ok.
So i would encourage you to finalize this plugin.
As a feature i would request "save", "load sights" and "calulate a fix out of selected sights" .
As a question, what is/should be the function behind "Warp sights"?
Hartmut
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Old 03-03-2013, 19:03   #34
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Re: celestial navigation plugin redux

It is very good, boat_alexandra! Thanks to Pavel, too! for porting to Windows.

I am putting (phoney) sights in from Solex and Stellarium and it is spot-on! Of course, my computer's clock must also be accurate for these to work.

The "Find" function is handy for cockpit astronomers even if they are not using it for the sextant.
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Old 04-03-2013, 09:23   #35
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Re: celestial navigation plugin redux

Hi boat_alexandra
it would be fine if the index error could be entered in the folder "parameters"
vb Hartmut
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Old 04-03-2013, 09:40   #36
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Re: celestial navigation plugin redux

I tried the same plug in again and this time it worked, with OpenGL and not!
Don't know what the problem was earlier. Need to play with it more. Thanks Sean! and Pavel for compiling.
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Old 04-03-2013, 19:01   #37
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Re: celestial navigation plugin redux

Quote:
Originally Posted by hwecken View Post
Boat_alexandra,
so my thanks are going also to for such a great plugin.
Yes it works without any problems. At the moment i am testing with a smal plasticsextant because my real sextant is a few hundred miles away on my boat.
Also with some exercises out of scoolbooks it seems to be ok.
So i would encourage you to finalize this plugin.
As a feature i would request "save", "load sights" and "calulate a fix out of selected sights" .
As a question, what is/should be the function behind "Warp sights"?
Hartmut
So, should the sights be saved and loaded from a file, or in the opencpn settings?

As far as calculating a fix.. Should it just show the region that certain sights overlap, or do you think it should find the center point of this region?

Quote:
Originally Posted by hwecken View Post
Hi boat_alexandra
it would be fine if the index error could be entered in the folder "parameters"
vb Hartmut
What is index error again?
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Old 04-03-2013, 23:08   #38
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Re: celestial navigation plugin redux

This URL describes the errors. It may be of interest.
How to use a Sextant
I cant vouch for its accuracy, don't know it good enough myself.

/J
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Old 05-03-2013, 14:49   #39
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Re: celestial navigation plugin redux

Quote:
Originally Posted by boat_alexandra View Post
So, should the sights be saved and loaded from a file, or in the opencpn settings?
For me, both solutions would be fine


Quote:
Originally Posted by boat_alexandra View Post
As far as calculating a fix.. Should it just show the region that certain sights overlap, or do you think it should find the center point of this region?
Yes the center point of the LOP of the selected sights



Quote:
Originally Posted by boat_alexandra View Post
What is index error again?
see answer from jonasaberg
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Old 11-03-2013, 10:25   #40
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Re: celestial navigation plugin redux

Sean...
A Very appreciated tool. Works fine so far on WinXP. It forces me to make real of my long time thoughts to get my self a sextant and learn how to use it. For a passage and "you'll never know"...
I can agree on the wish for a index error preference and hence calculations.

Thanks
Håkan
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Old 11-03-2013, 22:05   #41
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Re: celestial navigation plugin redux

I think I'll add index error correction and possibly save the sights then should make a release and post it on the main site if there are not any major issues. Lunars would be fun but can wait for now.
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Old 15-03-2013, 14:42   #42
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Re: celestial navigation plugin redux

I made some updates, added index error, and even though it was tricky, added support to compute a fix from the sights. I would like to get some final testing before I submit this plugin to be posted on the main site for download
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Old 16-03-2013, 05:34   #43
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Re: celestial navigation plugin redux

Is there anyone who can compile a windows version of this plugin ?
i would like to test the updated version
Thanks
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Old 16-03-2013, 09:35   #44
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Re: celestial navigation plugin redux

Harmut, Give me a couple of minutes. I'll do it, but we're Hard rebooting factory reset a droid.

Git Clone for new program and then cmake 'd and it had three errors.
No new dll created.

So I think Sean has to fix this for Windows, he does something (always creates 3 errors if he doesn't)

We'll have to wait for him or Pavel.
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Old 16-03-2013, 09:46   #45
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Re: celestial navigation plugin redux

Hi Rick
thanks, i can wait.
There is another Plugin from boat_alexandra "weather routing", can you also try to compile it
Hartmut
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