Martin...
Quote:
Originally Posted by evendine
Hi All,
this is my first post on the forum, so I'd just like to say - thanks to all of the contributors for creating such a useful app
I'm trying to build a plugin which integrates with an existing wxWidgets codebase under MSW.
I've been working my way through the build configuration process and have a few questions:
- The oCPN convention seems to be to use dynamic runtime libs with wxWidgets-2.8.12. My existing codebase is currently wxWidgets-2.9.3 and uses static libs. Does anyone have a CMake config which would allow oCPN to be compiled using my existing configuration?
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No we don't. The plugins won't
work at all with statically linked wxWidgets as far as I can tell.
Quote:
- The current oCPN CMakeLists file contains a requirement for wxWidgets-2.9+ - how does that sit with the need to use 2.8.12?
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It does not contain such a requirement. If you refer to lines 793-798 in CmakeLists.txt, read it again - it does nothing at all..
Quote:
- Is there an agreed approach to debugging standalone plugins, or are two builds needed - one integrated with oCPN for debugging and one standalone for packaging?
All the best,
Martin
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Of course 2 builds are needed, if for nothing else because you can't mix release and debug libraries in one process. The "standard" approach to plugin debugging, at least mine, is to build in the tree and modify
https://github.com/OpenCPN/OpenCPN/b...nager.cpp#L240 to point to the place where the plugin DLL is built (<opencpnsrc>\build\plugins\xxx_pi\Debug). The packaging comes last in the development process.
The current master should build quite fine with wxwidgets3 even on Windows and we are probably going to migrate to it during this beta cycle.
Pavel