I apologize if this isn't the appropriate place to make this request. If it isn't, please direct me to the correct place.
I am in the early stages of development of another plugin, and I have a need to display an image on the screen
. I have a test working just fine with the non-OpenGL method:
::RenderOverlay(wxDC &dc, Plugin_ViewPort *vp)
wxPoint *pt = new wxPoint();
pt->x = 50;
pt->y = 200;
dc.DrawBitmap(*m_overlayImage, *pt, true);
However, I can't figure out how to implement the OpenGL version:
::RenderGLOverlay(wxGLContext *pcontext, Plugin_ViewPort *vp)
//TODO: OpenGL Rendering
I've tried to google
, but I'm not quite sure what the proper search terms are.
Ideas? Or does anyone have a simple example that I can follow?