Ahoy, OpenCPN'ers...
OpenCPN Version 2.6 Beta Build 1215 will soon be available for download from
opencpn.org.
Monitor the opencpn.org Downloads page to find and download the latest Beta version binaries.....
Source is available now on sourceforge git repo.
Changelog
64. Correct vector chart feature class config file state.
65. Correct GPSD 2.95 interface.
66. Implement S57 Overlay cell rendering for OpenGL (FS#604)
67. Allow S57 object query dialog to close with "X"
68. Correct transparent rendering of AnchorWatch circle.
69. Improve
AIS lost target logic (FS#651) Thanks Marco...really...
70. Correct Ctrl-Space (add MOB) (FS#675)
71. Correct OpenGL render cache logic in course-up mode. (FS#677)
72. Correct inital window position logic for GRIB and Dashboard (FS#578)
72. Implement
AIS AtoN rendering according to 2008 IMO standards (FS#672)
73. Add Galician (gl_ES) and Catalan (ca_ES) language support.
74. Experimental fix for
screen refresh after dialog close (FS#678)
75.
Tracking: On timed
tracking, allow trackpoints with 2 metre resolution.
76. Add toolbox->Etc option for Track highlighting.
Release 2.6.1215
Notes:
69. AIS targets reporting position unavailable will be rendered in grey colour.
72. Untested in multiple
monitor setups on Windows. Marco?
74. Cannot reproduce the error with my
hardware. If this fix works for "Jump to Position" dialog, then we understand the issue a bit better.
75/76. Should allow more useful
anchor watch tracking.
General Note....
We are having a lot of trouble with OpenGL on Vista and W7.
We are not alone in this problem, according to
Google.
MS implemented a new
screen compositing model for Vista and later, which "broke" many OpenGL apps.
OpenGL users reporting problems are asked to please report the log entries describing the OpenGL configuration.
e.g.
22:52:53 EST: OpenGL-> Renderer String: Mesa DRI Intel(R) 945G 20061017 x86/MMX/SSE2
22:52:53 EST: OpenGL-> Detected potential i945G renderer bug, disabling stencil buffer
22:52:53 EST: OpenGL-> Framebuffer Objects unavailable
22:52:53 EST: OpenGL-> Using
Depth buffer clipping
22:52:53 EST: OpenGL-> Estimated Max Resident Textures: 24
This will help us to reproduce the problem more quickly, if possible.
Please remember to clear your Flyspray bugs if able, or at least annotate them for developer study...
Thanks
Dave