Quote:
Originally Posted by sycpuppy
And since it would be weird not to go off topic. I bought a pair of Teva sandals for $79.95 back in 1998 and have been wearing them ever since and besides a bit of frizz on top of the strap they are not showing any sign of wear.
|
My sleeping bag dates from the late 1960's - and it was s/h when I got it, as a child

.
BTW I am not intending to shepherd this thread, and certainly not trying to create an easy reference "How to" thread

- if it wanders all over the place then so be it

.
For the Shoestring Sailor I would certainly agree that the budget succeeds or fails on the boat chosen - size, type and condition - and
price. IMO hard for someone new to the world of boats to nail that one down first time around - not impossible, but just hard. In any event a lot of boat
buying (at any budget) can involve a lot of luck (that the PO(s) were not devious barstewards

).
Personally I think the sweet spot on size is 30' - plus or minus a couple of feet (also depends on how many aboard - who are also contributing to the budget, by hook or by crook

). Big enough for a well found boat (with a competent Skipper) to cope with most things that the sea can throw at ya, not so big that
mooring costs become a PITA and small enough so that work required does not become a never ending (and expensive)project. Of course exceptions apply!
How about we create a (basic) list of things a shoestring sailor needs / would be nice to have onboard? and maybe also the skills that would be required or simply be useful?
Needs
A Bucket - a squillion uses, including as an
emergency toilet
GPS - Cheaper (and more accurate) than a
sextant, does not mean one gives up on DR!
A working Head - Cheapest / easiest solution is probably a porta potti (with own tank), but keeping a
marine head in operation is not rocket science - a black
water tank
installation is more complicated, and if not already installed an expensive retrofit.
Batteries - engine x 1 - house (domestics) x 1 (prefferably x 2).
Water Storage - More is good!
Bilge Pump -
Electric is nice, but if you don't have any holes in the boat then a manual pump will suffice.
Lights - Electricity is a great invention

, but no harm in having auxiliary / back up lights that use the liquid fuel of your choice - don't always need reading quality lights, but sometimes you do.
Cooker -
Oven not essential (depends on how one cooks), 2 burners of the fuel of your choice. Personally I have no problem with
Propane (Gas) and if already installed on a boat would keep it onboard, if not I would go for an
Origo (un-pressurised Alcohol). But really comes down to personal choice (and budget!).
A Sea Berth (at least one - more depends on crew numbers)
Bunks - only need one per crew, so no need to re-upholster an entire boat (if missing or smell of old wee!), nor even have
cushions / mattresses that fit.
A working Engine - can of course often manage without, but in practice an engine opens up options. Personally I would go for a boat that would allow an o/b to be installed on the stern, to at least provide steerage way - just in case the main engine goes pop at a time when funds don't allow a proper fix (or replacement!).
An Anchor - 2 is better, but one is essential (it's yer brake!).
Somewhere in between!
Autopilot (or some other means of self steering)
- a good argument for that being on the "Nice to have" list, but IMO so damned useful when
single or shorthanded.
Dodger (Spray Hood) - again, could be termed "Nice to have" but being able to duck under the
weather makes life so much more pleasant - especially when the weather is not!
Nice to have
A second GPS (back up)
Chartplotter - they
do make life easier, just no substitute for being able to navigate.
VHF - perhaps a bit controversial to not be on the "need" list, but boat won't sink without it.
Solar - at least enough to keep engine
battery topped up. More is good.
LED Lightbulbs - especially on the Nav Lights for the low power
consumption.
Anchor Windless - how nice it is to have (and whether manual or electric) will depend on how often you anchor / where.
Skills
Learn to navigate - the old fashioned way (with paper chart and using DR)....useful (IMO still essential) even if using a
Chartplotter.
Engine Mechanics - at least able to
service own engine and to spot when anything is amiss before it gets serious or terminal ($$$).
Electrickery - a basic understanding is good, at least enough not to fry oneself or set fire to boat!
Learn to Sail! - some ability to get the
sails up and move under wind power is essential. More ability is nice!
Plenty of gaps in the above......
If we can come up with something half coherent (hope springs eternal!) then I will cut and paste (and tidy up?) onto a webpage somewhere as future easy(?) reference point - or simply something to argue over