sailorF54....
I cannot reproduce this effect. Any more hints? Also, please note that some vector chart features are not yet implemented for OpenGL (e.g. complex line types, as seen with "Symbolized Boundaries", etc)
General:
The logfile now has some info at the top describing the OpenGL
Dave
Here is the log for such a run. OpenCpn opened on CM93 (no quilting), panning and changing scale OK, switched to a small .kap chart at center of screen, now zomming with the mouse button leaves most of the screen unchanged, with some tiles reacting...
Here is the log
ADDED : same behavior when OPCPN opens on the kap chart, then switching to CM93...
2. Any suggestions on how to improve the CourseUp/North/SkewUp toggle for skewed charts? I guess just change the context menu item to "SkewUp", which looks awkward to me.....
.........
Maybe something as simple as using "Chart Up" instead of "Skewed Up", for skewed charts ??
Test 2.6.1019
Note-Book CPU Intel T3400 - Vista -1366x768
Mobil Intel(R)4 Service Express ChipSet Family
First result :
1-some improvement in BSB charts display : the zoom and drag are smoother but still with stop and start (as slight hesitancy before moving).
2-when "used OpenGl" unclicked : A big white hole in place of the boat with both BSB and CM93 (see shot opengl1)
3-when "used Opengl" clicked : Sometime the entire screen is frozen and zoom and drag are visible only in a square around the boat . Generally it happens when clicking on tool bar icon (The "T" icon works each time )
(see shots opengl2 and opengl3
4-no text displayed in opengl mode (see shot opengl2)
I am a part time developer that would love to help out.
Is there anything in particular that you would like to debug?
My grasp of OpenGL dev is very basic, but I will list my specs just in case you need anything specific.
Macbook - OS X Snow Leopard 10.6.8 - XCode 3.2 (GeForce 9400M)
Macbook - Debian Squeeze - 2.6 Kernel - Stable Non-free nvidia drivers and GLUT. (GeForce 9400M)
PC - Windows 7 Ultimate - AMD Phenom X4 - DX11 - 285.62 WHQL Drivers (eVGA GeForce 260 GTX)
No specific OpenGL debug requests just now. However, anything you can tell us about the alpha on your multiple platforms would be useful at this point.
I have very poor Mac hardware for testing (1 GHz. Hackintosh, crummy video), so your setup could be very useful as soon as we get a new Beta for Mac. The debian Mac boot should build and run 2.6.1019 now, from the git repo mentioned above.
In general, the more video configurations we can test with OpenGL, the more we learn. OpenGL is a bit "touchy", IYKWIM.
Dell d420(XPsp1 handling 2x 1.1ghzprocessor,1ghz ram,GMA 950Video) works fine.I've got a gps in and the "course up" is working too...
I hit the "locked-up-minimised" snag on first run(how, I don't know) but in XP,right-click "maximise" brought it back up...
Thanks for your answer
and sorry for forgetting the Helvetica file . It's done now and my report's
point 4 has changed : I get texts but not all good : see on shot "opengl4" attached , that some are unreadable.
Furthermore I must add point 5 :
from the shot above , I zoom in by just one step and the result is on shot "opengl5" . Changing nothing else except disabling opengl and the vew become normal as on shot "opengl6" .
I found others zones not correctly displayed ( shot "opengl7" with opengl and opengl8 without)
- nothing changed for point 3
you can find also the log file for two run around the last shots zone
I would add , if I get texts (sometime unreadable ) I never get sounding
Here an other examples :
1)
shots opengl9 and opengl10 at true scale 21400 the first with opengl ,the second without : OK but no text , no sounding
shots opengl11 and opengl12 same position at true sclae 10700 : bad display
shots opengl13 and opengl14 same position true scale 5300 : OK but no text no sounding
2)
shot opengl15 shows texts and an buoy (not completely displayed )
dragging slightly to the north and text and buoy disappear result in shot opengl16
No specific OpenGL debug requests just now. However, anything you can tell us about the alpha on your multiple platforms would be useful at this point.
I have very poor Mac hardware for testing (1 GHz. Hackintosh, crummy video), so your setup could be very useful as soon as we get a new Beta for Mac. The debian Mac boot should build and run 2.6.1019 now, from the git repo mentioned above.
In general, the more video configurations we can test with OpenGL, the more we learn. OpenGL is a bit "touchy", IYKWIM.
Thanks
Dave
Will do!
Excited to try it out when I get time away from this Cocoa project.