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Old 29-10-2011, 08:54   #61
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Re: OpenGL for OpenCPN

sailias....

Solution: Wrong branch.

Try:
git clone -b opengl git://github.com/bdbcat/OpenCPN.git

Good Luck
Dave
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Old 29-10-2011, 09:13   #62
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Re: OpenGL for OpenCPN

Quote:
Originally Posted by bdbcat View Post
cagney...

Thanks for the info.

...

sailorF54....
I cannot reproduce this effect. Any more hints? Also, please note that some vector chart features are not yet implemented for OpenGL (e.g. complex line types, as seen with "Symbolized Boundaries", etc)

General:
The logfile now has some info at the top describing the OpenGL
Dave
Here is the log for such a run. OpenCpn opened on CM93 (no quilting), panning and changing scale OK, switched to a small .kap chart at center of screen, now zomming with the mouse button leaves most of the screen unchanged, with some tiles reacting...

Here is the log

ADDED : same behavior when OPCPN opens on the kap chart, then switching to CM93...
Attached Files
File Type: doc Log.txt.doc (3.4 KB, 43 views)
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Old 29-10-2011, 09:58   #63
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Re: OpenGL for OpenCPN

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Originally Posted by bdbcat View Post
cagney...

........

2. Any suggestions on how to improve the CourseUp/North/SkewUp toggle for skewed charts? I guess just change the context menu item to "SkewUp", which looks awkward to me.....

.........
Maybe something as simple as using "Chart Up" instead of "Skewed Up", for skewed charts ??

Thomas
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Old 30-10-2011, 02:15   #64
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Re: OpenGL for OpenCPN

Test 2.6.1019
Note-Book CPU Intel T3400 - Vista -1366x768
Mobil Intel(R)4 Service Express ChipSet Family

First result :
1-some improvement in BSB charts display : the zoom and drag are smoother but still with stop and start (as slight hesitancy before moving).
2-when "used OpenGl" unclicked : A big white hole in place of the boat with both BSB and CM93 (see shot opengl1)
3-when "used Opengl" clicked : Sometime the entire screen is frozen and zoom and drag are visible only in a square around the boat . Generally it happens when clicking on tool bar icon (The "T" icon works each time )
(see shots opengl2 and opengl3
4-no text displayed in opengl mode (see shot opengl2)

regards

Jean Pierre
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Old 30-10-2011, 04:05   #65
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Re: OpenGL for OpenCPN

I am a part time developer that would love to help out.
Is there anything in particular that you would like to debug?
My grasp of OpenGL dev is very basic, but I will list my specs just in case you need anything specific.

Macbook - OS X Snow Leopard 10.6.8 - XCode 3.2 (GeForce 9400M)
Macbook - Debian Squeeze - 2.6 Kernel - Stable Non-free nvidia drivers and GLUT. (GeForce 9400M)
PC - Windows 7 Ultimate - AMD Phenom X4 - DX11 - 285.62 WHQL Drivers (eVGA GeForce 260 GTX)
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Old 30-10-2011, 07:41   #66
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Re: OpenGL for OpenCPN

ptizef....

Thanks for the input, jp.

The round "hole" you see is caused by bad code in Radar Rings (Toolbox->Etc). Will be fixed.

Text: Did you copy the file Helvetica.txf to C:/Program Files/OpenCPN/s57data ? You may see some indication of this in the logfile.

Also, I would like to see your logfile for short OpenGL session, if possible.

Thanks
Dave
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Old 30-10-2011, 07:49   #67
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Re: OpenGL for OpenCPN

Patient....

Welcome aboard.

No specific OpenGL debug requests just now. However, anything you can tell us about the alpha on your multiple platforms would be useful at this point.

I have very poor Mac hardware for testing (1 GHz. Hackintosh, crummy video), so your setup could be very useful as soon as we get a new Beta for Mac. The debian Mac boot should build and run 2.6.1019 now, from the git repo mentioned above.

In general, the more video configurations we can test with OpenGL, the more we learn. OpenGL is a bit "touchy", IYKWIM.

Thanks
Dave
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Old 30-10-2011, 09:27   #68
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Re: OpenGL for OpenCPN

Dell d420(XPsp1 handling 2x 1.1ghzprocessor,1ghz ram,GMA 950Video) works fine.I've got a gps in and the "course up" is working too...
I hit the "locked-up-minimised" snag on first run(how, I don't know) but in XP,right-click "maximise" brought it back up...
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Old 31-10-2011, 01:20   #69
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Re: OpenGL for OpenCPN

Dave

Thanks for your answer
and sorry for forgetting the Helvetica file . It's done now and my report's
point 4 has changed : I get texts but not all good : see on shot "opengl4" attached , that some are unreadable.

Furthermore I must add point 5 :
from the shot above , I zoom in by just one step and the result is on shot "opengl5" . Changing nothing else except disabling opengl and the vew become normal as on shot "opengl6" .
I found others zones not correctly displayed ( shot "opengl7" with opengl and opengl8 without)

- nothing changed for point 3

you can find also the log file for two run around the last shots zone

regards
Jean Pierre
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Old 31-10-2011, 03:18   #70
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Re: OpenGL for OpenCPN

Dave

I would add , if I get texts (sometime unreadable ) I never get sounding
Here an other examples :
1)
shots opengl9 and opengl10 at true scale 21400 the first with opengl ,the second without : OK but no text , no sounding
shots opengl11 and opengl12 same position at true sclae 10700 : bad display
shots opengl13 and opengl14 same position true scale 5300 : OK but no text no sounding
2)
shot opengl15 shows texts and an buoy (not completely displayed )
dragging slightly to the north and text and buoy disappear result in shot opengl16

regards
Jean Pierre
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Old 31-10-2011, 03:59   #71
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Re: OpenGL for OpenCPN

Dave
Also I got crashes zooming and dragging BSB charts

attached log file

Jean Pierre
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File Type: doc opencpn.log.doc (23.6 KB, 43 views)
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Old 03-11-2011, 08:18   #72
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Re: OpenGL for OpenCPN

Quote:
Originally Posted by Ptizef View Post
Dave

I would add , if I get texts (sometime unreadable ) I never get sounding

Jean Pierre
I'm now testing on an eeepc1215B (win7 x64, cm93) and confirm Jean-Pierre's observation about absence of soundings.

Klaas
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Old 15-11-2011, 01:17   #73
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Re: OpenGL for OpenCPN

Quote:
Originally Posted by bdbcat View Post
Patient....

Welcome aboard.

No specific OpenGL debug requests just now. However, anything you can tell us about the alpha on your multiple platforms would be useful at this point.

I have very poor Mac hardware for testing (1 GHz. Hackintosh, crummy video), so your setup could be very useful as soon as we get a new Beta for Mac. The debian Mac boot should build and run 2.6.1019 now, from the git repo mentioned above.

In general, the more video configurations we can test with OpenGL, the more we learn. OpenGL is a bit "touchy", IYKWIM.

Thanks
Dave
Will do!
Excited to try it out when I get time away from this Cocoa project.
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