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Old 23-12-2014, 12:48   #271
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Re: OpenCPN Beta Version 3.3.2410 Released

A user sailing in tidal waters send me this pictures and claims about the poor display of currents in OpenCPN. It's not a problem for me because I am in the Mediterranean. But looking e.g. Chelsapeake Bay with OpenCPN currents it is really poor. A display like this example from the attached pic might be better than spending time with fog or bluer charts...
Gerhard
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Old 23-12-2014, 13:02   #272
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Re: OpenCPN Beta Version 3.3.2410 Released

Gerhard...
Many thanks for pointing out a bug causing the current arrows not being displayed in the latest betas so nicely.
Or did you mean that your picture has some properties that what you see in Tides and Currents | Official OpenCPN Homepage hasn't?

Pavel
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Old 23-12-2014, 13:29   #273
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Re: OpenCPN Beta Version 3.3.2410 Released

Dave

The previous conversation triggered me to test Tides & Currents.

There is a problem with current diamonds --- They never turn into arrows at all. OpenGL or no OpenGL , makes no difference.

Thomas
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Old 23-12-2014, 14:21   #274
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Re: OpenCPN Beta Version 3.3.2410 Released

The current arrow sizing issue is now fixed on github.

Pavel
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Old 23-12-2014, 14:53   #275
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Re: OpenCPN Beta Version 3.3.2410 Released

Quote:
Originally Posted by nohal View Post
The current arrow sizing issue is now fixed on github.

Pavel
Thanks Pavel


/Thomas
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Old 23-12-2014, 16:15   #276
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Re: OpenCPN Beta Version 3.3.2410 Released

Plugin API 1.12 appears to be fixed (I believe) Git fetch most current, compile, and try to run Weather_routing_pi with Grib_pi program [sent two error reports at first] then turned off all other plugins, used new grib file, new weather_route position points, hit under Grib date and time hit "Grib Time", set Time step to 12 hours, Options to none, picked Boat > Browse > Alexandra_Configuration.xml and it ran properly. --- Windows7

Opencpn.log
-------------------
Quote:
6:45:26 PM: PlugInManager: Loading PlugIn: C:\Program Files (x86)\OpenCPN 3.3.2410\plugins\grib_pi.dll
6:45:26 PM: C:\Program Files (x86)\OpenCPN 3.3.2410\plugins\grib_pi.dll
API Version detected: 112
PlugIn Version detected: 203

6:42:36 PM: PlugInManager: Loading PlugIn: C:\Program Files (x86)\OpenCPN 3.3.2410\plugins\weather_routing_pi.dll
6:42:36 PM: C:\Program Files (x86)\OpenCPN 3.3.2410\plugins\weather_routing_pi.dll
API Version detected: 110
PlugIn Version detected: 102
Thank you bdcat!
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Old 23-12-2014, 18:03   #277
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Re: OpenCPN Beta Version 3.3.2410 Released

Quote:
Originally Posted by nohal View Post
RD...
The problem is your workflow, not the repository as you can always confirm looking at https://github.com/OpenCPN/OpenCPN
If you want it simple and have the bandwidth, just delete your local tree and do a new clone.

Pavel
Thanks for the help. I fixed it. Too many redundant folder nested within each other, so it was compiling the wrong source code. I cleaned it out and it compiled fine.
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Old 24-12-2014, 02:51   #278
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Re: OpenCPN Beta Version 3.3.2410 Released

Quote:
Originally Posted by bdbcat View Post
nkiesel...

San Mateo buoys...

Just to confirm the situation:

I can reproduce this only if...

1. Start O
2. Shift to non OpenGL mode
3. Exit O
4. Start O
5. Shift to OpenGL mode
6. pan slowly, bringing the buoys onto screen from left.

This is the only scenario I can reproduce.
If I start in OpenGL mode, all is well. Its only when switching from dc into OpenGL for the first time that I see this.

Anyone else?

Thanks
Dave

I ran git bisect and the commit that causes this for me is:

commit 187d624 (refs/bisect/bad)
Author: David Register <bdbcat@users.sourceforge.net>
Date: Sat Sep 6 00:25:42 2014 -0400

Improve raster symbol reload on colorchange logic.

I ran the whole bisect with opengl enabled and only ever tried to bring in the buoys from the top. So for me the steps are:

1. sudo make -C build clean all install && opencpn
2. pan slowly, bringing the buoys onto screen from top.
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Old 24-12-2014, 05:14   #279
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Re: OpenCPN Beta Version 3.3.2410 Released

nkiesel...

San Mateo buoys...

I made a correction in the latest github.

Does the problem still exist?

Dave
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Old 24-12-2014, 09:43   #280
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Re: OpenCPN Beta Version 3.3.2410 Released

I ticked "Play Ships Bells" on the configuration page and got no sound on Mac (and Linux under VM).
After some checking around I found that if I changed the following in chart1.cpp I got sound in both Mac and Linux. I think this was changed somewhere in July.

From
6084 BellsTimer.Start(0, wxTIMER_ONE_SHOT);

to
6084 BellsTimer.Start(5, wxTIMER_ONE_SHOT);

Seems that a 0 value does not fire the timer.

Regards,
Peter
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Old 24-12-2014, 12:32   #281
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Re: OpenCPN Beta Version 3.3.2410 Released

Ahoy testers and translators...

Santa is working hard to drop a Beta tonight.

There are some fresh translatable strings in crowdin, if one has time and inclination to take a look. We will pull the last translations at 2300 GMT.

Thanks
Dave
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Old 24-12-2014, 12:54   #282
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Re: OpenCPN Beta Version 3.3.2410 Released

Let's wish Santa a Happy Christmas and for the new version a big thanks.
Bye
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Old 24-12-2014, 13:10   #283
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Re: OpenCPN Beta Version 3.3.2410 Released

From this post:
http://www.cruisersforum.com/forums/...ml#post1705454

I just noticed that some marks are not drawn when panning ENC charts. The effect is bigger when panning slowly using cursor keys. It can be "fixed" by changing zoom levels back and forth (or probably anything that triggers a redraw).

The following 2 sceenshots showing the San Mateo Bridge in San Mateo, CA illustrate the problem. The first one shows the display after panning so that the center span of the bridge is no longer shown and then - using cursor keys - slowly getting the center span of the bridge back into the view. The second one shows the same after a `-`,`+` (ie zooming out and in again).

I can't try right now if that also happens when on the boat but if so that could be potentially bad because you could miss lots of marks etc. on the charts as you sail along.
-------
bdcat re:
Missing buoys, San Mateo. I cannot reproduce this effect. Are you using OpenGL? Same without OpenGL? Logfile output related to OpenGL?
Anyone else see missing symbols on slow pan?
------
Yes, only seems to happen in OpenGL (on Ubuntu 14.10 64bit with Intel i915 driver). Also only seems to happen on upper and left border of the view, not on lower or right one. log file is appended, but I see nothing special in there.
------
rebuild 3.3.1606 aka git commit f481afa and that has the same behavior.
------
Bdcat San Mateo buoys... Just to confirm the situation: I can reproduce this only if...
1. Start O
2. Shift to non OpenGL mode
3. Exit O
4. Start O
5. Shift to OpenGL mode
6. pan slowly, bringing the buoys onto screen from left.
This is the only scenario I can reproduce. If I start in OpenGL mode, all is well.
Its only when switching from dc into OpenGL for the first time that I see this.
Anyone else?
-------
Attached are two files. Win7 system recent compile.
SanMateo-Pan-nobouy.png - When you zoom in the Red shows slightly, no green
SanMateo-Zoom-bouy.png - Both bouys show.

--Are the bouys actually there, but sized too small to see?
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Old 24-12-2014, 13:25   #284
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Re: OpenCPN Beta Version 3.3.2410 Released

Dave,
I have just tried compiling the latest version from git and got a compile error in styles.cpp.

=== Build: opencpn in OpenCPN (compiler: GNU GCC Compiler) ===
OpenCPN/src/styles.cpp||In function ‘wxBitmap MergeBitmaps(wxBitmap, wxBitmap, wxSize)’:
OpenCPN/src/styles.cpp|59|error: ‘class wxBitmap’ has no member named ‘UseAlpha’
OpenCPN/src/styles.cpp|60|error: ‘class wxBitmap’ has no member named ‘UseAlpha’
OpenCPN/src/styles.cpp|61|error: ‘class wxBitmap’ has no member named ‘UseAlpha’
=== Build failed: 3 error(s), 0 warning(s) (0 minute(s), 7 second(s)) ===

This was in commit 4f987596 "Correct toolbar rendering to eliminate ghosts."

I am currently using wxWidgets-3.0.

Jon
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Old 24-12-2014, 13:29   #285
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Re: OpenCPN Beta Version 3.3.2410 Released

Jon...
We don't support wx3.0 on Linux as it is still not available on all the mainstream distros, you will have to downgrade to wx2.8 (or put some more #ifdefs in place).

Pavel
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