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Old 08-09-2014, 09:24   #16
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Re: OpenCPN Beta Version 3.3.2107 Released

Quote:
Originally Posted by bdbcat View Post
Gerhard....
Meanwhile, we will carry on here. The only viable cross-platform route to significant performance improvement is OpenGL, and that is the focus of 3.3.
Dave
But it seems you have no luck to get it running. Therefore my suggestion to discard these optimizations. Better a slow and running program than a fast and faulty one.

Gerhard
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Old 08-09-2014, 09:33   #17
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Re: OpenCPN Beta Version 3.3.2107 Released

Gerhard
Quote:
It seems since the so called "optimizations" from Sean D'Epagnier OpenCPN does not run as before. Why it is not possible to discard them?
Gerhard, It depends largely on what graphics board your machine has whether opengl and texture cache work well. What I know is that optimizations are working on boards such as NVIDIA Geforce 540m, but certainly Texture cache is not working well on the earlier Intel HP Graphics boards.

The reason I know this is that I have both boards on this laptop (which requires a little add'l power unfortunately - did not know that at purchase) but does give me a way of configuring software to use one board or the other. I have used Opencpn with each Graphics Board (Nvidia and Intel HP) and the Nvidia plays much better with Opencpn Opengl. With the Intel HP Graphics board I definitely cannot use Texture Mapping, however I believe it does use Opengl....it would need to go back to one of the previous forum threads (Beta config) to confirm that (probably 3.3.1824) where I left a post with my experience.

The point is that the software must develop with the hardware/software/driver advances (and Dave and Pavel are making it responsive to the graphics boards used as well as we learn what works and does not work.)

I am very sorry you have had so much trouble with MAC opengl. You could just use the settings to disable various features of it (which I do with the Intel HP Graphics board) which hopefully makes Opencpn run better. Alternatively you could just modify Opencpn to eliminate Opengl entirely, but perhaps some other MAC user will have a more current machine that works well?

In any event it would be really nice to have a recent Opencpn version for MAC with your specializations, whatever configuration you decide! It will build a bigger MAC user base and perhaps attract some additional programming talent focused on the MAC. We're depending on you.
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Old 08-09-2014, 10:47   #18
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Re: OpenCPN Beta Version 3.3.2107 Released

Dave

Quote:
Simplified OpenGL Raster texture options, with "OpenGL Expert" mode available by config file edit.
Maybe I'm blind, but I can't find that "g_bexpert" is read from the config file.
?

Thomas
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Old 08-09-2014, 10:48   #19
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Re: OpenCPN Beta Version 3.3.2107 Released

Thomas...
Should work: https://github.com/OpenCPN/OpenCPN/b...util.cpp#L1219
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Old 08-09-2014, 11:01   #20
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Re: OpenCPN Beta Version 3.3.2107 Released

Pavel

Not blind ...but

I just added the line at the end of the config file. No go.
Adding it under [Settings] works fine.

Thomas
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Old 08-09-2014, 12:34   #21
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Re: OpenCPN Beta Version 3.3.2107 Released

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Originally Posted by rgleason View Post
Gerhard


Gerhard, It depends largely on what graphics board your machine has whether opengl and texture cache work well. What I know is that optimizations are working on boards such as NVIDIA Geforce 540m, but certainly Texture cache is not working well on the earlier Intel HP Graphics boards.
Rick,
perhaps you will try the "OpenGL Extension Viewer" for free from OpenGL Extensions Viewer - Download
So you will know what is supported by your system.

Sadly the OpenGL Extensions from Apple are not supported by wxWidgets.

Gerhard
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Old 08-09-2014, 18:03   #22
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Re: OpenCPN Beta Version 3.3.2107 Released

Gerhard:
Quote:
OpenGL Extensions Viewer - Download
So you will know what is supported by your system.
Gerhard, Thank you for the helpful link. Hopefully a good solution for Mac Opengl will be found. The database and test features in Opengl Extensions Viewer are very good.
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Old 08-09-2014, 19:51   #23
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Re: OpenCPN Beta Version 3.3.2107 Released

check somebody OpenCPN work on Windows 8/8.1 with a standard high-contrast theme to personalize.
when the OpenGL there is not an opportunity to move the map S-57
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Old 08-09-2014, 21:58   #24
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Re: OpenCPN Beta Version 3.3.2107 Released

Thanks Dave!

I'll download the update and test the Furuno upload later today and get back to you with results!

Gene
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Old 09-09-2014, 02:25   #25
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Re: OpenCPN Beta Version 3.3.2107 Released

MAC-OS, OpenGL on
S63 charts

Panning produces different areas which are not correctly rendered.
Outlines of charts with varying width
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Old 09-09-2014, 02:28   #26
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Re: OpenCPN Beta Version 3.3.2107 Released

MAC OS, OpenGL ON
S-63 charts

Zooming in will produce void tiles with nested charts.
Reaching OverZoom will fill the tile
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Old 09-09-2014, 02:32   #27
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Re: OpenCPN Beta Version 3.3.2107 Released

Quote:
Originally Posted by tom_BigSpeedy View Post
  • I cannot overzoom anymore in most of the places ... ?
....
Is there a new setting ? I didn't find anything in the options ...

Thomas
Same on MAC with S63 charts. OpenGL setting does not influence.
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Old 09-09-2014, 04:15   #28
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Re: OpenCPN Beta Version 3.3.2107 Released

MAC, S-63 charts

When hovering over a lighthouse to show the sectors after one or two seconds the lat/lon grid turns fat.
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Old 09-09-2014, 04:21   #29
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Re: OpenCPN Beta Version 3.3.2107 Released

Hubert,
I guess Dave knows that s63 does not work anymore on Mac.
So he has blacklisted s63 for Mac. See commit from 29.July in github:
"Blacklist s63_pi Version 0.6 and below for Mac OSX."

Or do you have any s63 version higher than 0.6?

Gerhard
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Old 09-09-2014, 04:26   #30
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Re: OpenCPN Beta Version 3.3.2107 Released

MAC mini, S-63 charts Success story

A real stress test:
ingesting the complete Australian portfolio (845 cells) went well.
(Thank you AHS!)
Zooming and panning is now ok and usable.

The cells were read from a pen drive. Time for the complete process including building the internal eSENC database took aprox. 45min.

Requires a version a the plug-in which will be published in the next days.
Some Australian user are testing with this version.
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