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Old 05-06-2014, 02:53   #1171
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Re: Beta Test / Technical

Jürgen,

Du scheinst etwas Hilfe-resistent zu sein (siehe mein Beitrag oben).
Warum, weiß ich nicht...

Gerhard
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Old 05-06-2014, 05:56   #1172
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Re: Beta Test / Technical

Juergen...
Is it repeatable with OpenGL turned off? The Intel OpenGL drivers are kind of famous for not being the best out there... And is it repeatable with really limited set of charts? Are you familiar with using valgrind to hunt for memory leaks?

Thanks for your patience

Pavel
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Old 05-06-2014, 07:02   #1173
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Re: Beta Test / Technical

Quote:
Originally Posted by nohal View Post
Juergen...
Is it repeatable with OpenGL turned off? The Intel OpenGL drivers are kind of famous for not being the best out there... And is it repeatable with really limited set of charts? Are you familiar with using valgrind to hunt for memory leaks?

Thanks for your patience

Pavel
OpenGL off: unit test runs through, memory consumption never > 25%, no crash on manual testing
OpenGL on (again): crash as before

Interface feels sluggish with OpenGL off :-(

What to do now?
Thanks,
Jürgen
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Old 05-06-2014, 21:08   #1174
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Re: Beta Test / Technical

Where can I download these charts for testing? I have intel graphics.
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Old 05-06-2014, 21:27   #1175
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Re: Beta Test / Technical

Sean...
You can get them either directly from Open Nautical Charts - Browse /Maps/Region/Europe/Germany/ElbeSeaway at SourceForge.net or through OpenSeaMap - The free nautical chart

Pavel
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Old 06-06-2014, 00:22   #1176
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Re: Beta Test / Technical

Quote:
Originally Posted by nohal View Post
Juergen...
Is it repeatable with OpenGL turned off? The Intel OpenGL drivers are kind of famous for not being the best out there... And is it repeatable with really limited set of charts? Are you familiar with using valgrind to hunt for memory leaks?

Thanks for your patience

Pavel
Pavel...
re "limited set of charts?":
- when I run the unit test, I see ~20 charts running through fine, this is probably "not limited"
- when I start large scale, zoom in on Brunsbüttel to get smaller charts displayed and follow the river up till Hamburg, my memory is almost half in use. If I go back the same way or move around the chart a bit, more memory is used until the crash would occur. If I zoom out or go to an area with only background map, no memory if released (see series of screen shots.

re valgrind: I am not familiar. Loaded and installed yesterday. When I made first tests yesterday with ocpn and OpenGL turned off, there were already plenty "definitively lost" messages, so I stopped playing. You would have to precisely write me what to do.

Jürgen
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Old 06-06-2014, 05:04   #1177
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Re: Beta Test / Technical

Matt Paulin, Neptune's Gear reports that under AIS, own ship signal is showing up. He can describe it more completely. His vessel is laid up for winter now, but can anyone confirm this?

I was under the impression this had been fixed.
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Old 10-06-2014, 03:31   #1178
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Re: Beta Test / Technical

Dave,
I have installed Version 3.3.1731 Build 2014-05-31

when moving the chart the track is copy many times on screen.
See the attached picture.
I think it is a bug, because i never had it with previous versions.

regards,
henk
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Old 10-06-2014, 05:10   #1179
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Re: Beta Test / Technical

henk...

No picture attached...

Thanks
Dave
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Old 16-06-2014, 02:09   #1180
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Re: Beta Test / Technical

here is the picture
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Old 18-06-2014, 00:31   #1181
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Re: Beta Test / Technical

Quote:
Originally Posted by henk schiltkamp View Post
here is the picture
In the setup window, click the options button for accelerated graphics (opengl) and uncheck accelerated panning and note any differences. Also note differences without accelerated graphics (opengl)
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Old 18-06-2014, 02:04   #1182
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Re: Beta Test / Technical

Thanks a lot for the advice,
accelerated panning was unchecked.
Whe I unchecked opengl support, the screen handling was done properly and the problem was solved.
So it looked like I had a problem with the opengl on my pc.
Solved this bij downloading the windows 8.1 driver for the NVIDIA GeForce GT 650M with Opengl support. Then I had to do an update to the driver.
rebooted the labtop.
Now opencp is also working good with opengl support and even with accelerated panning checked.

all problems solved.
Thanks again.

Henk
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Old 03-07-2014, 06:22   #1183
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Re: Beta Test / Technical

STANDALONE PLUGINS - Compilation and use of Opencpn.lib
======================================
For my benefit and others. What are the standards so I do not have to do it wrong.

1. I believe Pavel has said he is going to drop support for the 3.0 plugins.
What does this mean? --Going forward, we will not compile any moree 3.0 plugins, but the old ones will be hosted on the website download?
--Therefore, what happens if some of those have been changed, do they just get compiled with the opencpn.lib of oldest stable version currently being supported?

2. With regard to Opencpn v 3.2 -Sean has said that we should be supporting the most recent stable version of that which is v3.2.2.
--So I had been compiling those plugins with opencpn.lib v3.2.0 (attached)
git checkout "opencpn-3.2.0" cf69568
--Should I be using opencpn.lib v3.2.2 (attached) instead for all Opencpn 3.2 plugins?
--Shouldn't ALL the plugins on the download website be compiled for v3.2.2?
--Shouldn't the title on the website read v3.2.2 rather than v3.2 to be clear?
PlugIns | Official OpenCPN Homepage
"Plugins for OpenCPN 3.2 and later:"
--Also is the opencpn.lib for v3.2 the same as v3.2.2?

Thanks

Process to get the respective opencpn.lib files
Code:
https://github.com/OpenCPN/OpenCPN/releases
       on May 7, 2013  opencpn-3.2.2 …   0c4bcc9
      
      git checkout 0c4bcc9
      Head is not at 0c4bcc9  3.2.2
    
    git branch -v
      * no branch 0c4bcc9 3.2.2
        master  3ef3142
        opencpn-3.2.0 cf69568 3.2.0
      
      git checkout -b opencpn-3.2.2
      cd build
      cmake ..
      cmake --build .
      cmake --build . --config release
      
      then search on opencpn.lib and find two
      C:\Data-Dart\Up-Soft\Navigation\opencpn-git2\build\release
      C:\Data-Dart\Up-Soft\Navigation\opencpn-git2\build\debug
      both the same 59kb
      copy one to opencpn-lib folder
      
      checkout master
      
      Also did the same for 
      git checkout -b opencpn-3.2.0
      Have included this opencpn-3-2.lib too, but they appear to be the       same size.
These files are attached for reference with the version number in them.
Should these be put up on the download website for others to use?
opencpn-3-0.lib
opencpn-3-2.lib (may not be needed or used)
opencpn-3-2-2.lib
opencpn-3-3-1824.lib
These are binary files, please take the doc off. They are normally all designated "opencpn.lib" for the respective version of Opencpn.
For the standalone plugins they need to be copied into the build directory.

Attached Files
File Type: doc opencpn-3-0.lib.doc (53.4 KB, 40 views)
File Type: doc opencpn-3-2.lib.doc (58.3 KB, 49 views)
File Type: doc opencpn-3-2-2.lib.doc (58.3 KB, 49 views)
File Type: doc opencpn-3-3-1824.lib.doc (98.2 KB, 38 views)
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Old 03-07-2014, 21:27   #1184
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Re: Beta Test / Technical

Rick...

Here is a simple rule:

Released PlugIns should be compiled against the minimum version of OCPN with which they will build and run.

There is no advantage to compiling an old PlugIn against a more recent OCPN. No performance advantage. Nothing. It is just make-work.

Dave
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Old 04-07-2014, 05:55   #1185
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Re: Beta Test / Technical

Thanks Dave,

Just saw the post above. I do understand your point and had extracted opencpn-3-2.lib for that reason.

Please see this post, as there are a couple of questions about what to do with some of the plugins. I can compile however you guys wish, but I'd like to be consistent with your (plural) decisions.... It would make is so much easier going forward, not to have to back up! Thanks.

http://www.cruisersforum.com/forums/...ml#post1577709

Also keep in mind that we are using a new standalone install.exe format which is easier on the user!
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