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Old 20-07-2016, 06:54   #16
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Re: AIS shipname and callsign presentation

Pavel
Many thanks!
But please check the other change:
+#ifndef PFNGLGETCOMPRESSEDTEXIMAGEPROC
+ #include "GL/gl_private.h"
+#endif

In VS2013 several errors like:
Code:
18): error C2373: '_GLUfuncptr' : redefinition; different type modifiers
20>          c:\builds\ocpn\opencpn\include\GL/glu.h(286) : see declaration of '_GLUfuncptr'
20>c:\builds\ocpn\opencpn\include\GL/gl_private.h(420): error C2373: 'gluNewTess' : redefinition; different type modifiers
And in gl_private.h is GLdouble, GLvoid, GLint, GLsizei etc.. undefined.
Code before commit "Increase the allowed AIS version............." builds fine

Håkan
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Old 20-07-2016, 07:34   #17
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Re: AIS shipname and callsign presentation

Hakan...
Ooops - forgotten OS X hack. Fixed now.

Thanks

Pavel
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Old 20-07-2016, 08:38   #18
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Re: AIS shipname and callsign presentation

Pavel
Easy done. Yes, confirmed - now fixed.
(Strange what those X system can cause trouble?? - Sorry couldn't resist -)

Many thanks
Håkan
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Old 20-07-2016, 11:18   #19
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Re: AIS shipname and callsign presentation

Quote:
Originally Posted by Hakan View Post
(Strange what those X system can cause trouble?? - Sorry couldn't resist -)
It's the other way around. Apple OS X is more restictive than any other OS and therefore has not so much security holes, e.g. Apple does not support the Oracle Flash or similiar malware and I doubt an application using wxWidgets will ever find its way into the Apple App Store.

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Old 20-07-2016, 15:41   #20
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Re: AIS shipname and callsign presentation

Quote:
Originally Posted by CarCode View Post
It's the other way around. Apple OS X is more restictive than any other OS and therefore has not so much security holes, e.g. Apple does not support the Oracle Flash or similiar malware and I doubt an application using wxWidgets will ever find its way into the Apple App Store.

Gerhard
Gerhard...
Any facts to support this round of your claims? I see Flash Player installed on most of the Macs around and bought Poedit from the AppStore...

Pavel
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Old 23-07-2016, 13:29   #21
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Re: AIS shipname and callsign presentation

A lot of thanks for your help so far!
I got the windows variant working.
The OSX doesn't work. I'm using the master sources but when I make the build it comes back with errors.
I've tried to use the 4.4.0 sources and adjust AISDecode.cpp. This time de make command works. After a make install i can't find the dmg file anywhere. I do find opencpn.app files, but they are unstable and crashed by startup.

Maybe I'm doing something wrong (I used the manual on opencpn.org).

Greets,
Brian
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Old 24-07-2016, 06:13   #22
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Re: AIS shipname and callsign presentation

Brian...

After $make install

do

Code:
$make create-dmg
Good Luck
Dave
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Old 25-07-2016, 09:47   #23
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Re: AIS shipname and callsign presentation

Thnx bdbcat!
I have created a OpenCPN_4.4.0.dmg file.
When double clicked it will show all kinds of files. Also het opencpn.app. If I move de opencpn.app file to the applications folder is crashes when I start it.

All steps gone well, but it will not work on OSX.

Brian
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Old 25-07-2016, 09:57   #24
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Re: AIS shipname and callsign presentation

Brian...

Please post here and study the crash log produced by the OS.

Dave
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Old 28-07-2016, 03:26   #25
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Re: AIS shipname and callsign presentation

Quote:
Originally Posted by nohal View Post
Thanks all..
As the consent seems general, I have just pushed the change into the master branch.
@brian192: If you are able to build from source, "the future is now"

Pavel
Feed back info:
As I earlier mentioned there is a ship equipped with a possible version 2 AIS from where I didn't received any ships name. Now after this code change:
if( AIS_version_indicator < 4 )
the same ships name is shown by OCPN.
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